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5e and Design Bloat
Some iconic artwork. D&D 5e is a bloated mess, and it shouldn't be. At its core, there is a simple, streamlined system that ought to be fast at the table: 1d20 + modifiers vs. DC and a simple pass/fail resolution. The variable modifiers of previous editions have been trimmed down to advantage and disadvantage. Despite this, the game is somehow bloated in its design. Why? How? Well, it's because 5e refused to create a cohesive system and offloaded all its complexity to its cla
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15 hours ago


OSR: Converting D&D to Utilize d6s Instead of that Blasted d20
I have recently been on an OSR D&D kick recently, and it has come to my attention that the system is basically a d6 engine. Consistent through several elder editions: Ability scores are generated via rolling 3d6. Starting gold is calculated via rolling 3d6. Reaction rolls are determined via rolling 2d6. Morale rolls are determined via rolling 2d6. Surprise is determined via rolling 1d6. Initiative is determined via rolling 1d6. Forcing open and listening at doors are determin
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May 3


Dungeon World's "16 HP Dragon" Is Cope
The 16 HP Dragon from Dungeon World 1e is pure cope and the system doesn't support dangerous encounters.
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Mar 30


Reddit RPG Roundup #1
Grab you d27 and get ready to roll on critical hit table XIV as we talk about our experiences with Dungeon Crawl Classics!
Helpful NPCs
Mar 23


Dungeons, Dungeon Crawls, and Dungeon Crawl Classics
Grab you d27 and get ready to roll on critical hit table XIV as we talk about our experiences with Dungeon Crawl Classics!
Helpful NPCs
Jan 12


Humans & Hit Dice
What ARE Hit Dice, anyway? I'll discuss how they function and my take on humanoids with Hit Dice.
Helpful NPCs
Dec 26, 2025
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